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        <h2>MechWarrior 2: 31st Century Combat</h2>
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                        <tr>
                            <th scope="row">name</th>
                            <td>MechWarrior 2: 31st Century Combat</td>
                        </tr>
                        <tr>
                            <th scope="row">YEAR</th>
                            <td>1995
                            </td>
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                            <th scope="row">PLATFORM</th>
                            <td>DOS
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                            <th scope="row">RELEASED_IN</th>
                            <td>France, United States (1995)
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                            <th scope="row">GENRE</th>
                            <td>Action,Simulation
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                            <th scope="row">PUBLISHER</th>
                            <td>Activision, Inc.
                            </td>
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                            <th scope="row">DEVELOPER</th>
                            <td>Activision, Inc.
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                            <th scope="row">DEVELOPER</th>
                            <td>Activision, Inc.
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        投票得分：92
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            <h3>Description of MechWarrior 2: 31st Century Combat</h3>
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            <a href="javascript:void(0)" onclick="this.remove()" class="readmore">Read Full Review</a><p>Offered in a games package for new Windows 95 systems, <em>MechWarrior 2</em> was the first exposure many PC gamers had to the <em>BattleTech</em> universe.</p>

<p>MechWarrior 2 showcased excellent graphics for the day and phenomenal audio. Gameplay is simulation-focused; your mech has all kinds of bells and whistles, computer interfaces and displays, and dozens of weapons arrays. While the control schema could have been daunting, a series of optional training tutorials do wonderful job easing you into piloting your mech.</p>

<p>While some BattleTech PC games, such as <em>Crescent Hawks' Inception</em>, try to be many things but excel at none, MechWarrior 2 keeps things squarely on <em>combat simulation</em>—and does so in a way by which it should be a measuring stick of combat sims.</p>

<p>For diehard fans of the setting, there are extensive “Data Links” and both “Situation” and “Aftermath” reports for every non-Trial of Position mission. Frankly, they're a TL;DR mess that the average player who just wants to fight giant robots doesn't need to force themselves to read to enjoy the game.</p>

<p>Wolf: “Keep blowing up bases and killing Falcons, we'll save the Earth from them eventually!"<br>
Falcon: “We've killed the Wolves who keep trying to blow up our bases; now we're going back to earth!”</p>

<p>The rest is just headache-inducing cruft and gibberish.</p>

<p>MechWarrior 2 features several “retired” mech designs (Rifleman,  Warhammer, Marauder) known among BattleTech fans as “<em>Unseen</em>”. These designs were subject of legal disputes between <em>FASA</em> (BattleTech's creators), who had attempted to license Japanese designs through Twentieth Century Imports, and <em>Harmony Gold</em>, North America rights holder for Macross. FASA had ultimately bought rights from TCI which TCI did not have the position to sell; the case was settled out of court shortly after Mech Warrior 2's release. MechWarrior 2 is one of the places where you can still see some of these “Unseen” mechs in action in the BattleTech Universe.</p>

<p><span class="revhotud">Review By <span class="authid">Alexander P.</span></span></p>        </div>
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